

- #Level example for reggie level editor how to#
- #Level example for reggie level editor generator#
- #Level example for reggie level editor mod#
- #Level example for reggie level editor software#
- #Level example for reggie level editor code#
#Level example for reggie level editor generator#
#Level example for reggie level editor software#
Python 3 - Python Software Foundation ( ) BulletBillTime, Dirbaio, EdgarAllen, FirePhoenix, GrandMasterJimmy, Mooseknuckle2000, MotherBrainsBrain, RainbowIE, Skawo, Sonicandtails, Tanks, Vibestar, angelsl, ant888, gamesquest1, iZackefx.MidiGuyDP - Background Images & Names (NewerSMBW).MalStar1000 - Sprite Images (NSMBW, NewerSMBW), Other.Kinnay (Kamek64) - Reggie! Newer Sprites Developer, Programmer, Sprite Images (NSMBW, NewerSMBW).JasonP27 - ReggieMod Developer, Programmer, UI, Sprite Images (NSMBW).RoadrunnerWMC - Reggie! Next Developer: Programmer, UI, Data, Sprite Images (NSMBW), Other.Tobias - Sprite Data (NSMBW), Event Example Stage.You can replace python3 with the path to python.exe (including "python.exe" at the end) and reggie.py with the path to reggie.py (including "reggie.py" at the end) Reggie! Team If you are not on Windows or you want the very latest features, you'll need to run Reggie! from source. If you're on Windows and don't care about having the bleeding-edge latest features, you can use the official release. "NeweReggie! (Extension to Reggie! Level Editor)" by Treeki and angelsl.
#Level example for reggie level editor mod#
#Level example for reggie level editor code#
This release contains many improvements, in addition to code imports from the following Reggie! forks: Milestone 4 version is a collaboration of Horizon users and it aims to add more features requested by users. "Next" version created by RoadrunnerWMC, based on official release 3. Wii originally created by Treeki, Tempus and RoadrunnerWMC using Python, PyQt and Wii.py. Wii EditorĪdvanced level editor for New Super Mario Bros. They work correctly in Dolphin, so I'm wondering what I did wrong with that.Reggie! Level Editor Next The New Super Mario Bros. But the bricks and question blocks appear as this gray static, but then when I hit them from below they worked correctly. I did replace the tileset containing them with one that had more pipe colors, and the pipes work just fine. That's why mine didn't work at first.įor some reason the bricks and question blocks didn't appear correctly though for me. Don't just copy the contents of the Stage folder copy the actual folder. To play your levels on the Wii, just place your Stage folder in the nsmb folder on your SD card and load it up through Riivolution. Then you just go into Wii Scrubber and replace the texture file with the new one. You can't just rename the tileset later though, or else it won't even import into Reggie. In Reggie you just reload the tileset and all your new tiles will be there.
#Level example for reggie level editor how to#
I figured out how to make it work! All you have to do is when you do "Save As" in Puzzle, you have to save it as the name of an existing tileset that you want to replace. In this case, we are creating a Pa1 tileset, meaning you have to set the slot to Pa1. WARNING!! Press Tasks > Set Tileset Slot and choose the Pa slot to the tileset you're creating. Do note that this might take a few minutes. If you choose fast, the textures will most likely tend to end up garbled. It will ask you if you want to compress it. and save your tileset as Pa1_CustomTexture.arc inside of the Stage/Texture folder. Whichever tile you have selected is the tile you will be drawing with.Įxcellent! We now made a custom tileset! Go to File > Save As. In order to draw the grass tiles on each empty square, you must first select the grass tile before clicking on the empty box. To use all of the six unique grass tiles, press the + icon next to the tile preview down below. This is where you will create slopes, floors, edges, bushes that can be used. This is where you need to choose which tiles can be chosen to be placed in the level. In Puzzle, there is a tab called Objects. The options are pretty self explanatory, and are easy to learn. On the right of the window, a bunch of options are given to you where you can apply attributes to your tileset. The editor allows you to modify your tileset to your needs. Navigate to the tileset you have just saved and open it. Open up Puzzle and press File > Import Image. The texture is just a recolour, I know, but do remember this is for a tutorial so you understand how it works. Save this image to your computer, as we will be using this as an example. To begin, we'll be importing a brand new tileset that we're going to use in New Super Mario Bros. Puzzle can be used for two things: Creating tilesets and exporting/importing the textures.
